![using manipulators without a texture ac3d using manipulators without a texture ac3d](https://www.inivis.com/images/features/group.gif)
RaycastVolume upated to support OpenGL Core (3.3+).Fixed wrong "external" instead of "3rdparty" during build.Fixed VLGRAPHICS_EXPORT issue with template classes.Replace respectively fmat and fvec with mat and vec to repect the pipeline precision settings.Enabled 4x multi process compilation by default in Visual Studio.Added new Extrusions class courtesy of Fabien Mathieu to extrude multiple contours, useful for "hollow" extrusions etc.Various documentation updates and improvements.
#Using manipulators without a texture ac3d windows
Added Windows command line interface compilation and installation instructions to README.md.Added Linux command line interface compilation and installation instructions to README.md.Run tests 800x800 pixels instead of 512x512.Replaced printfs with vl::Log to print the list of tests.
![using manipulators without a texture ac3d using manipulators without a texture ac3d](https://www.inivis.com/ac3d8_files/image014.jpg)
Setting maj and min GL version to 0 requests the highest availalbe level.Request the highest compatible GL context by default (GLFW, Qt4, Qt5, GLUT).Logs: improved ScopedColor implementation.Logs: improved Win32 console implementation.Set default verbosity level in debug mode to vl::VEL_VERBOSITY_DEBUG (remains vl::VEL_VERBOSITY_ERROR in release mode).Excluded external sources in documentation.